Captain Paulie (Pallandor Bigg) Male Halfling Level 9: Rogue (3), Sorcerer (6) Chaotic Neutral Paulie was once the captain of a fearsome pirate vessel known as the Night Hag, until the day a terrible storm claimed her and dragged her down beneath the waves. Now, he wanders the world in the company of his quietly loyal ex-First Mate, a mighty half-orc named Grog, and his parrot familiar, Featherbeard, in search of new kinds of adventure. Paulie is about 3'1" tall, with long, wavy dark hair and black eyes. A deep scar runs down the right side of his face, from just beside his right eye to just below his chin. He dresses in expensive but still practical clothing (including a weathered and worn black hat) and wears a few small pieces of jewelry. Speed: 20 ft. Favored class: Rogue Languages: Common, Halfling, Goblin. Racial features: +2 Dex, -2 Str Small (+1 size to AC, +1 size to hit, +4 size to Hide, Small equipment, 0.75 carrying capacity) +2 racial to Climb, +2 racial to Jump, +2 racial to Move Silently, +2 racial to Listen +1 racial to saving throws +2 morale to saving throws versus fear +1 racial to to hit with thrown weapons/slings Class features: Proficiencies: simple weapons, hand crossbow, rapier, sap, shortbow, shortsword, light armor Sneak attack +2d6: extra damage when flanking enemy, or when enemy's denied Dex bonus to AC Trapfinding: can locate high-DC traps with Search and disable magical traps with Disable Device Evasion: Reflex save on trap that saves for half damage means no damage Trap sense +1: unnamed bonus to reflex saves versus traps and dodge bonus to AC versus traps Summon familiar: see "Familiar", below. +3 unnamed bonus to Appraise Spells: casts arcane spells from the sorcerer/wizard list, with no preparation known: 7 0-level, 4 1st-level, 2 2nd-level, 1 3rd-level per day: 6 0-level, 6+1 1st-level, 5+1 2nd-level, 3+1 3rd level saves: 14 + spell level Abilities: Str 10 (+0) Dex 18 (+4) (bonus from ioun stone) Con 14 (+2) Int 12 (+1) Wis 10 (+0) Cha 18 (+4) (bonus from cloak) Feats: Combat Casting (+4 unnamed bonus to Concentration to spellcasting on defensive) Weapon Finesse: use Dex instead of Str to hit with light weapon, rapier, whip, or spiked chain Alertness (from familiar): +2 unnamed to Listen, +2 unnamed to Spot Leadership: can attract a cohort (score: 9 + 4 - 2 = 11, cohort level 7). See "Cohort" below Improved Initiative: +4 unnamed bonus to Init Attack: Base +5, Melee +10 (+11), Missile +10 (+11) (+11) Saves: Fort. +6, Ref. +10 (+11), Will +7 (+9) AC: Base 11, Deflection +2, Dodge +4 (+5), M. Armor: +4, Total: 21 (22) [Bark: 25 (29)] Touch: 17 (18), Flat-footed: 17 [Bark: 21] Init: +8 HP: 48(48) XP: 40,000 Skills: Appraise (Int): 0 (4) Balance (Dex): 0 (6) Bluff (Cha): 5 (9) Climb (Str): 6 (8)(10) Craft (Int): 0 (1) Decipher Script (Int): 0 (1) Diplomacy (Cha): 0 (6) Disable Device (Int): 0 (1) Disguise (Cha): 6 (12) Escape Artist (Dex): 5 (9)(11) Forgery (Int): 0 (1) Gather Information (Cha): 0 (4) Hide (Dex): 6 (14) Intimidate (Cha): 8 (14) Jump (Str): 0 (-2) Knowledge/Local (Int): 0 (1) Listen (Wis): 0 (4) Move Silently (Dex): 6 (12) Open Lock (Dex): 0 (4) Perform (Cha): 0 (4) Profession/Sailor (Wis): 4 (4) Search (Int): 0 (1) Sense Motive (Wis): 0 (2) Sleight of Hand (Dex): 4 (10) Spot (Wis): 0 (0) Swim (Str): 0 (0) Tumble (Dex): 7 (11) Use Magic Device (Cha): 0 (4) Use Rope (Dex): 5 (9) Concentration (Con): 10 (12)(16) Knowledge/Arcana (Int): 0 (1) Spellcraft (Int): 0 (1) (Synergies: Bluff gives +2 Diplomacy, +2 Disguise, +2 Intimidate, +2 Sleight of Hand. Use Rope gives +2 Climb (with ropes), +2 Escape Artist (with ropes). Tumble gives +2 Balance, +2 Jump.) Spells: Level 0 6(6) Resistance (VSM, Time: 1 standard, Range: touch, Duration: 1 min, Will negates, SR: yes) Target gets +1 resistance to saves Detect Poison (VS, Time: 1 stardard, Range: 25ft + 5ft/2lvl, Target: 1 creature/object/5ft cube) Determine if creature/object/area is poisoned/poisonous. DC20 Wis to determine type. Detect Magic (VS, Time: 1 standard, Range: 60ft, Cone, Duration: Concentration (max: 1min/lvl)) 1st round: presence or absence of magical auras. 2nd: number of auras + power of most potent aura. 3rd round: strength + location of each. If LoS, Spellcraft to determine school of magic for each. Disrupt Undead (VS, Time: 1 standard, Range: 25ft + 5ft/2lvl, Ray) Ranged touch attack against undead does 1d6 damage Ray of Frost (VS, Time: 1 standard, Range: 25ft + 5ft/2lvl, Ray) Ranged touch attack does 1d3 cold damage Light (VM, Time: 1 standard, Range: tough, Target: object, Duration: 10min/lvl) Object glows like a torch Mage Hand (VS, Time: 1 standard, Range: 25ft + 5ft/5lvl, 1 object, Duration: Concentration) Move non-magical, unattended object up to 5lb at a distance as a move action, up to 15ft Level 1 7(7) Mage Armor (VSF, Time: 1 standard, Range: touch, Duration: 1hr/lvl, Will negates) +4 armor bonus to AC. Animate Rope (VS, Time: 1 standard, Range: 100ft + 10ft/lvl, Target: ropelike-object, up to 50ft + 5ft/lvl, Duration: 1 round/lvl) Move action to command rope to "coil", "coil and knot", "loop", "loop and knot", "tie and knot", and opposites thereof. Can enwrap object within 1ft (ranged touch attack to throw rope at target). +2 to Use Rope Feather Fall (V, Time: 1 immediate, Range: 25ft + 5ft/2lvl, Target: 1 medium/smaller freefalling creature/lvl (max 30ft apart), Duration: until landing or 1 round/lvl, Will negates, SR: yes) Reduces falling speed of targets to 60ft/round. Large creature = 2 Small. Burning Hands (VS, Time: 1 standard, Range: 15 ft., Cone, Reflex half, SR: yes) Fire damages creatures in area for 1d4/lvl (max 5d4). Ignites flammables. Level 2 6(6) Acid Arrow (VSMF, Time: 1 standard, Range: 400ft + 40ft/lvl, Duration: 1 round + 1 round/3lvl) Ranged touch attack for magic arrow to hit target. 2d4 acid damage, plus same in later rounds. Rope Trick (VSM, Time: 1 standard, Range: tough, Target: rope, 5-30ft, Duration: 1 hr/lvl) End of rope rises, hangs from extra-dimensional hiding space (big enough for 8) Level 3 4(4) Haste (VSM, Time: 1 standard, Range: 25ft + 5ft/5lvl, Target: 1 creature/lvl in 30ft diameter, Duration: 1 round/lvl, Fort. negates, SR: yes) +1 unnamed bonus to hit and dodge bonus to AC and reflex saves. Also, 1 extra attack if making a full attack. Also, +30ft. to speed (max 2*normal). Inventory (36,000 gp): Traveler's outfit (small) (stylish) (0 gp) (0 lb) +1 shocking rapier (small) (8,320 gp) (1 lb) base damage 1d4 piercing. Crit: 18-20/x2 +1 enhancement to hit, +1 enhancement and +1d6 shocking to damage. effective: 1d20+11 to hit, 1d4+1d6+1 damage +1 light crossbow (small) (2,335 gp) (2 lb) base damage 1d6 piercing. Crit: 19-20/x2 +1 enhancement to hit, +1 enhancement to damage effective: 1d20+11 to hit, 1d6+1 damage dagger (small) (2 gp) (0.5 lb) base damage 1d3 piercing or slashing. Crit: 19-20/x2 effective: 1d20+10 to hit, 1d3 damage bolts, crossbow (small) (20) (2 gp) (1 lb) Ring of Protection +2 (8,000 gp) +2 deflection bonus to AC Ioun stone, deep red sphere (8,000 gp) +2 enhancement bonus to Dex Cloak of Charisma +2 (4,500 gp) +2 enhancement bonus to Charisma Spell component pouch (5 gp) (2 lb) Potion: Cure Light Wounds (2) (loot) Heal 1d8+1 damage Backpack (small) (2 gp) (1 lb) Contains: Rope, silk (2) (50ft) (loot) (10 lb) Rope, silk (10ft) (2 gp) (1 lb) Rope, silk (5ft) (1 gp) (0.5 lb) Universal Solvent (50 gp) Dissolves sovereign glue and tanglefoot bags. Scroll: Fly (375 gp) Duration: 6min. Touched creature can fly at speed of 60ft (or 40ft if medium/heavy armor/load). Scroll: Invisibility Sphere (375 gp) All creatures within 10ft of touched creature or object invisible for 6min. Scroll: See Invisibility (150 gp) See invisible things for 40min. Scroll: Read Magic (3) (12.5 gp) Read magical writing for 10min. Scroll: Identify (10) (1250 gp) Detertmines all magical properties of item, inc. activation + charges Scroll: Detect Undead (25 gp) 1st round: presence or absence. 2nd: number in area + strength of strongest. 3rd: strength + location of each Scroll: Halt Undead (375 gp) Halt <=3 undead (<= 30ft apart) for 6 rounds. Will negates (intel. only). SR. Broken if undead get attacked. Scroll: Dimension Door (700 gp) Move self and up to 2 other touched creatures up to 720ft away. Scroll: Arcane Lock (175 gp) Magically locks touched door. Caster can open/close; no one else can w/out breaking it (+10 to break DC). Scroll: Knock (150 gp) Open stuck/barred/locked/held doors/chests/etc. Range: 100ft+10ft/lvl. Suspends Arcane Lock for 10min. Scroll: Jump (25 gp) Touched creature gets +10 enhancement bonus to Jump checks for 1 min. Scroll: Comprehend Languages (25 gp) Understand speech of touched creatures or touched written (non-magical) messages for 10min. Potion: Cure Light Wounds (5) (250 gp) Heal 1d8+1 damage Potion: Lesser Restoration (300 gp) Dispel ability-reducing magic or cure 1d4 temporary ability damage. Also cures fatigue, reduces exhaustion Potion: Hide From Undead (50 gp) Cannot be detected by undead (intelligent undead get a Will save) Contents of backpack: 10 lb Effective weight of backpack + contents: 11 lb Cash: 0.5 gp Inventory weight: 19 lb Carrying capacity: 24.75 lb (light), 49.5 lb (medium), 75 lb (heavy) Familiar: Featherbeard, the parrot (based on raven) A large parrot with beautiful red and green plumage. Often found riding on Paulie's shoulder. Speed: 10ft, fly: 40ft. Languages: Common. Low-light vision. Abilities: STR 1, DEX 15, CON 10, INT 8, WIS 14, CHA 6 AC: 17/21, Init: +2, Attack: +7, Damage: 1d2-5, HD: 9, HP: 24(24), Saves: +3 Fort., +7 Ref., +8 Will Skills: Listen +5, Spot +7, others as master Feats and Abilities Alertness: +2 unnamed to Listen, +2 unnamed to Spot Alertness (Master): Master gains Alertness feat Improved Evasion: Reflex save for half damage = save for no damage, or half damage on failed save Share Spells: master's spells cast on self affect familiar, if within 5 ft Empathic Link: communicate general emotion telepathically up to 1 mile away Deliver Touch Spells: if in contact, can designate familiar as "toucher" for touch spells Speak with master: communicate verbally with familiar, unintelligible to others Cohort: Grog, Half-Orc Barbarian (Level 5)/Fighter (Level 2) Big, ugly, usually quiet. Would follow Paulie anywhere, even into the Tomb of Horror. Speed: 40ft. Favored Class: Barbarian. Languages: Common, Orc. Darkvision (B&W vision in dark, up to 60ft). Orc Blood. +2 STR, -2 INT, -2 CHA. Abilities: STR 20, DEX 14, CON 14, INT 7, WIS 12, CHA 6 Attack: Base +7/+2, Melee +12/+7 (+14/+9), Missile +9/+4 Saves: Fort. +10, Ref. +6 (+7), Will +3 AC: Base 10, Natural +1, Deflection +1, Dodge +2 (+3), Armor: +7, Total: 21 (22) Touch: 13 (14), Flat-footed: 21 (22) Init: +6. HP: 70(70), XP: 31,111 Class features: Proficiencies: simple and martial weapons, all armor, and shields (including tower) Fast movement: +10ft to speed when not carrying heavy load or wearing heavy armor Illiteracy Rage 2/day: Temporary +4 STR, +4 CON (inc. +2 HP/lvl), +2 Will saves, -2 AC. Lasts (3 + new Con bonus) rounds. Then fatigued (-2 STR, -2 DEX, no running) for rest of encounter. Raging stats: STR 24, DEX 14, CON 18, INT 7, WIS 12, CHA 6. Fort. +10, Ref. +6, Will +7. Melee +14/+9 (+16/+11). AC: 19. HP: 84(84) Uncanny dodge: retain Dex bonus to AC when flat-footed. Trap sense +1: unnamed bonus to reflex saves versus traps and dodge bonus to AC versus traps Improved Uncanny Dodge: cannot be flanked. cannot be sneak attacked except by rogue of barbarian lvl+4 Feats: Power attack: can subtract a number from melee attack to add to damage (or double for two-handed weapon) Cleave: if you reduce an enemy <0hp, take an extra attack against a creature within reach (once per round) Lightning Reflexes: +2 unnamed to reflex save Weapon Focus (Greataxe): +1 unnamed to all attack rolls with greataxe Improved Initiative: +4 unnamed bonus to Init Skills: Climb 0 (4)(1), Craft 0 (0), Handle Animal 0 (0), Intimidate 0 (0), Jump 9 (13)(10), Listen 0 (1), Ride 0 (2), Survival 0 (1), Swim 9 (13)(7) Inventory (19000gp): Traveler's outfit (0 gp) (0 lb) +1 greataxe (2,320 gp) (12 lb) base damage 1d12 slashing. Crit: 20/x3 +1 enhancement to hit and damage effective: 1d20+14/1d20+9 to hit, 1d12+8 damage raging: 1d20+16/1d20+11 to hit, 1d12+11 damage +2 breastplate (4,350 gp) (30 lb) base armor bonus: 5. Max Dex bonus: 3. Armor check: -3. Max speed: 20ft. +2 enhancement to armor bonus axes, throwing (6) (48gp) (12 lb) base damage 1d6 slashing. Crit: x2. Range: 10ft. effective: 1d20+9/1d20+4 to hit, 1d6+5 damage raging: 1d20+9/1d20+4 to hit, 1d6+7 damage +1 composite shortbow (+3) (loot) (2 lb) base damage 1d6 piercing. Crit: x3. Range: 60 ft. effective: 1d20+10/1d20+5 to hit, 1d6+4 damage raging: 1d20+10/1d20+5 to hit, 1d6+4 damage arrows (40) (loot) (6 lb) Amulet of Natural Armor +1 (2,000 gp) +1 enhancement bonus to natural armor Ring of Protection +1 (2,000 gp) +1 deflection bonus to AC Gauntlets of Ogre Power (4,000 gp) +2 enhancement bonus to Strength Cloak of Resistance +1 (1,000 gp) (1 lb) +1 resistance bonus to all saves Potion: Cure Moderate Wounds (50 gp) Heal 2d8+1 damage Potion: Cure Light Wounds (50 gp) Heal 1d8+1 damage Handy Haversack (2,000 gp) (5 lb) like a bag of holding. carries 12ft^3 or 120lb. retrieving item does not provoke AoO. Contains: lantern, bullseye (12 gp) (3 lb) oil, pint (4) (4 sp) (4 lb) tent (10gp) (20 lb) bedroll (1 sp) (5 lb) bedroll, Small (1 sp) (2.5 lb) rope, silk (50ft) (4) (40 gp) (20 lb) grappling hook (1 gp) (4 lb) crowbar (2 gp) (5 lb) rations, trail (10 days) (5 gp) (10 lb) rations, trail (5 days) (loot) (5 lb) canvas, 1 sq. yd. (2) (loot) (2 lb) waterskin, full (loot) (4 lb) whetstone (loot) (1 lb) flint and steel (loot) mirror, steel (loot) (0.5 lb) sewing needle (loot) Potion: Hide From Undead (50 gp) Cannot be detected by undead (intelligent undead get a Will save) Potion: Cure Light Wounds (50 gp) Heal 1d8+1 damage Contents of Handy Haversack: 86 lb Effective weight of Handy Haversack + contents: 5 lb Cash: 11.4 gp Inventory weight: 68 lb Carrying capacity: 133 lb (light), 266 lb (medium), 400 lb (heavy)