Hvergelmir "Q" Hoinssonsdottir - Level 2 Written in Dwarven, the first rune of "Hvergelmir" looks like a circle with a small slash crossing the lower-right part of it. This has proven to be much simpler to remember than her actual name, so "Q" is how she is now generally known. Q grew up in a human village, where she wasn't like the other children. She was shorter than they were, and her figure was never quite the right shape. When the other children dressed up in their finest clothes, Q dressed in her nicest chainmail. And she was the only girl her age who had a beard. Consequently, she was constantly being teased and picked on. A more thoughtful child might have realized that this was only because she was different and might have tried to find ways to fit in. Q, on the other hand, asked her father to teach her how to fight. Then she beat up all the other children who were mean to her. This didn't actually make them like her any more, but it did make Q feel better. If there is any one thing that Q has learned in her life, it's that you can always make yourself feel better by beating up mean people. So then she left to become an adventurer, and she met up with Plot and Zander and Markan and Bort, and then she went on an actual adventure, but the adventure's still in progress, so we don't know what happens next. Race: Dwarf Class: Fighter (2 levels) Gender: Female Alignment: Chaotic Good Abilities: Str 18/+4 (18 ) [16] Dex 10/+0 (10 ) [ 2] Con 18/+4 (16+2) [10] Int 8/-1 ( 8 ) [ 0] Wis 8/-1 ( 8 ) [ 0] Cha 6/-2 ( 8-2) [ 0] Base speed: 20 ft. Favored class: Fighter Languages: Common, Dwarven Size: Medium XP: 1055 Racial Features: Speed not reduced by med/heavy armor or load. Darkvision up to 60 feet, black and white only. Weapon familiarity: dwarven waraxes and urgroshes are martial weapons. Stonecunning: +2 on Search checks on stonework, free Search for coming within 10 ft., and can find stonework traps like a rogue. Also, intuit depth. Stability: +4 to resist being bull rushed or tripped when standing on the ground. +2 on saving throws against poison. +2 on saving throws against spells and spell-like effects. +1 on attack rolls against orcs and goblinoids. +4 dodge to AC against giants. +2 racial on stone/metal-related Craft or Appraise checks. Feats: Power Attack. Before attacking, may subtract a number <= BAB from melee attack and add it to damage for the round. Cleave. If you drop a creature, take an extra melee attack (sans 5-foot step) w/ same weapon + bonus (once/round). Weapon Focus (scythe). +1 to hit with scythes. Class Features: Weapons proficiency. Simple and martial. Armor proficiency. All armor (heavy, medium, light) and shields (including tower). Bonus feats: Cleave, Weapon Focus (scythe). Skills (5 points spent out of 5) Climb (Str) 9 ( 5, +4) [2 wearing armor] Craft (Int) -1 ( 0, -1) [1 with stone or metal] Handle Animal (Cha) -2 ( 0, -2) [TRAINED ONLY] Intimidate (Cha) -2 ( 0, -2) Jump (Str) 4 ( 0, +4) [-3 with armor] Ride (Dex) 0 ( 0, +0) Swim (Str) 4 ( 0, +4) [-10 with armor] Appraise (Int) -1 ( 0, -1) [1 with stone or metal] Search (Int) -1 ( 0, -1) [1 for unusual stonework] Saves: Fort: +7 (3, +4 Con) [+8 versus poison or spells/spell-like effects] Ref: +0 (0, +0 Dex) [+2 versus poison or spells/spell-like effects] Will: -1 (0, -1 Wis) [+1 versus poison or spells/spell-like effects] Init: +0 (+0 Dex) BAB: +2 Melee: +6 (+2 BAB, +4 Str) [+7 versus orcs and goblinoids] Ranged: +2 (+2 BAB, +0 Dex) [+3 versus orcs and goblinoids] AC: 16 (10, +6 armor, +0 Dex) [normal or flat-footed] 20 (10, +6 armor, +4 racial) [versus giants, not flat-footed] 10 (10, +0 Dex) [touch or touch flat-footed] 14 (10, +4 racial) [touch versus giants, not flat-footed] AP: 8 HP: 9/24 Equipment Scythe - 10 lb, 18gp 2d4 damage (p/s), crit 20/x4, trip, two-handed attack: 1d20+7 (+6 melee, +1 weapon focus) [1d20+8 versus orcs and goblinoids] damage: 2d4+6 (+4 Str * 1.5) trip: 1d20+4 (+4 Str) Hammer, light (5/6) - 12 lb, 6gp 1d4 damage (b), crit 20/x2, thrown (range inc. 20 ft.) melee: 1d20+6 (+6 melee) [1d20+7 versus orcs and goblinoids] ranged: 1d20+2 (+2 ranged) [1d20+3 versus orcs and goblinoids] damage: 1d4+4 (+4 Str) Splint mail - 45 lb, 200gp +6 AC armor bonus, 0 max Dex bonus, -7 armor check Backpack - 2 lb. (full: 21 lb), 2gp Crowbar - 5 lb., 2gp Rations (7) - 7 lb, 3.5 gp Blanket - 3 lb, 0.5 gp Waterskin - 4 lb, 1 gp Pole (10 ft) - 8 lb, 0.2 gp Explorer's outfit - 8 lb, 0gp Cash - 0lb, 6.8gp Rope + grappling hook Loot (pre-division, not all collected yet): 800gp, 6 gems, 3 scrolls, 16 gold pendants, wand of magic missile, bracers of armor, pearl of power, large magic shield, misc. kobold armors and weapons Total weight: 104 lb (light <= 76 lb, medium <= 153 lb, heavy <= 230 lb)