Power
Pocket Dimension
You carry around with you the entrance to a space large enough to safely hold one person (or smaller objects adding up to that size).
Basic Pocket Dimension: You can move one creature or object other than yourself into this space using Physique. A hand-held object or cooperative creature is a Mediocre (+0) obstacle. Larger or heavier objects provide more opposition, and unwilling targets have the opportunity to actively defend. You can move things back out your pocket dimension freely, but characters inside of it who try to leave against your will must use their Physique to overcome an obstacle opposed by your own Physique.
Enhancements
Master Pocket Dimension: You are adept at sending things away. Gain +2 to Physique to move things into your space.
MUCH Bigger on the Inside: The inside of your pocket dimension is quite spacious and can fit any number of creatures or objects.
Self-Possessed: You can enter or exit your own pocket dimension as an action.
Common Power Synergies
Item Summoning: Not only can you summon simple items from nothing, but you can also send existing things away and retrieve them again later.
Teleportation: Your "pocket dimension" is really just a sealed room somewhere that you can teleport things in and out of.
Drawbacks
- Things that you move into your pocket dimension may not take up any room, but when carrying them around, you can still Feel The Weight.
- It's so easy to hide anything you find inside here, you have trouble resisting the temptation to keep everything. You are a bit of a Kleptomaniac..
Collateral Damage Effects
Wormhole: The phlebotinum linking you to your pocket dimension is unstable and could collapse at any time. When it does, it creates a freak one-way wormhole connecting your current zone to a nearby location at least three zones away. The mouth of the wormhole sucks in matter like a miniature black hole, and all characters in the zone must overcome a +2 obstacle with Physique when it first opens or be pulled through to the other side. The wormhole will dissipate on its own after a few minutes or at the end of the scene, returning to its normal state.