Power

Portaling

You can link two locations together by means of an extra-dimensional passageway. Now you're thinking with portals!

Basic Portaling: Create a human-sized connection between two flat surfaces up to three zones away from each other. Both ends can be placed as a single action if both surfaces are within line-of-sight. The individual ends of the portal can also be placed or re-located individually as separate actions. If speed or precision placement is required, use Shoot to overcome the appropriate opposition.

Enhancements

Master Portaling: You've practiced with placing portals precisely. Gain +2 to overcome with Shoot when placing a portal right where something is about to land.

Gotcha!: You can make attacks with your portals using Shoot without the need for a separate weapon.

Speedy Thing Goes In, Speedy Thing Comes Out: Momentum and trajectory are conserved across the portals. When a person or object is moved through your portal, you can add an appropriate aspect such as Falling or Speedy to them.

Fallback Plan: With a few minutes' work, you can create a dormant portal in a location. Later, you can activate it remotely as one of the two ends of a linked portal pair, letting you return to that location regardless of distance. You can change the location of your dormant portal whenever you want, but you can only have one available at a time.

Transdimensional Portals: There's a parallel dimension that coexists with our own. When you create a portal, you can have it exist in either normal space or this parallel space. If you create portals in two different dimensions at once during the same turn, the GM can create a new aspect called Dimensional Instability with a free invoke against you (or add a free invoke against you to an appropriate aspect instead).

Common Power Synergies

Gadgeteering: Your portals aren't a natural phenomenon. You just figured how to build a device that creates them.

Phasing: Sometimes you're able to make your portal reach all the way through a solid wall and come out the other side, at least for a moment or two.

Pocket Dimension: If you've already got an extra-dimensional passageway, why not link it to an extra-dimensional space?

Drawbacks

  • You're so used to hopping from one place to another that you've lost track of how to navigate through normal three-dimensional space. You have No Sense of Direction.

Collateral Damage Effects

Hello, Ocean: You've dropped a slab of stone with a permanent portal on it into the bottom of the ocean. At any time, you can activate it as one of the two ends of a linked portal pair, creating a portal-sized gush of high pressure saltwater. This will automatically take out one unnamed NPC or cause a mild consequence to a named NPC. The zone the water is flowing into is immediately Flooded, and this will quickly spread to adjacent zones if not abated.

Quick Draw: By opening and closing portals all over the place and using gravity to assist, you can move multiple people in a single action. Doing so strains the limits of the technology, however, and something unpredictable often happens as a result.